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Graham Sherry

Two Worlds - Looking back

When someone mentions the RPG genre, you will no doubt think of the big hitters like Elder Scrolls, Fallout & Dark Souls. If you’re really into your RPG’s, then you’ll likely think of lesser known titles like The Surge or Elex. But, if you’re an RPG addict, you will most likely remember Two Worlds from way back in 2007 and its follow-up Two Worlds II which released in 2011. In all honesty, I love the series and have fond memories from playing them on Xbox first time around and have just started again on Steam. The first entry received a lot of criticism on the whole, and was widely regarded as a game to avoid due to the poor frame rate, dire voice acting, and dubious script. But if you scratch away at the surface, there’s a huge open world to explore, and I mean HUGE, along with plenty of locations to discover. Then there’s the crafting system, which works and is a pleasant addition to a game like this, that if you give it time, you can forgive its flaws and then you’ll realise just how engaging it can be. It’s still not for everyone, but it’s naysayers do have valid points to make. On the other hand, there are those like me who thoroughly enjoyed it. Either way you look at it, the series is one that has divided opinion among gamers, and I for one enjoy them.

Then we move onto the sequel, aptly named Two Worlds II, which doesn’t directly follow on from the story of its predecessor. But instead gives you a whole new world to discover. Not only that, but a lot of the issues that plagued the first entry have vanished. It looks a lot more polished, and more enjoyable. By no means a triple A experience, but for a mid-range budget game you can’t argue that it is indeed fun to play. On top of that was the first dlc pack, Pirates of the Flying Fortress, which wasn’t a quick 1-2 hour mission, but a whole new world to explore which when I played it, took me 14 hours to complete everything on offer. I can’t speak for Call of Tenebrae as I haven’t started that but marks my words, I will do very soon.

So, why am I writing up an article about a pair of games that old you ask? Well, here’s the thing. Two Worlds II had dlc added to it, both for single player and multiplayer. But guess what? There’s more of both incoming in the future. Yes, that’s correct. More dlc for a game that’s 7 years old!

There’s been no word if it will be for Steam only, as the last piece of content was Call of Tenebrae which is available on Steam. If they release on console platforms as well, it may be a lost cause as the game has come and gone and what with trophies and achievements being a major thing for such a small part of the community, it may just be Steam only. Time will tell I guess.

But that’s not all in the Two Worlds universe. There is in fact Two Worlds III to consider, as that is also happening. Although it’s currently not in development according to my source, the development cycle is expected to last between 4-5 years. Until then, check the links below for videos of the current games in the series. Yes, it may not be the prettiest out there, but it does offer huge worlds to explore and plenty of loot to collect.

Two Worlds II - Trailer

https://m.youtube.com/watch?v=6ArD4vxKq2E

Two Worlds II - Pirates of the Flying Fortress Trailer

https://m.youtube.com/watch?v=YzXaoBP7XnI

Two Worlds II - Call of the Tenebrae Launch Trailer

https://m.youtube.com/watch?v=A3J2jDHAk-k

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