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Graham Sherry

Slime-San: Superslime Edition - A KGK Review

Indie games can be hit or miss, but one thing they can provide is a sturdy challenge, and today I’m talking about Slime-San: Superslime Edition. You’re a Slime with a mission; to reach the exit of each level. Sounds simple, right?

So what exactly is Slime-San? Well it’s a platformer that in my humble opinion challenges the end user as much as Super Meatboy does, with some complex and devious level layouts to conquer throughout. Whether or not it will grasp gamers in the same way remains to be seen, but it’s got what it takes to reach the dizzying heights of fandom that Meatboy has scaled. There’s not only a vast amount of levels to test your skills and rage quit talents, but said levels will punish you time and time again. One wrong move and it’s time to start again, and this will happen frequently the further along you advance through the game. Not only that, but there’s collectibles along the way that allow you to unlock new content and styles for your very own slime.

The colour scheme is at a very modest 5 colours, with blue and green being the stand out among the colours on show. It doesn’t take away from what the game is, rather keeping it basic and allowing the frantic gameplay to shine through. See, you don’t need life-like graphics to sell your game, as gameplay is the important factor. Sure, pretty graphics are a sweet bonus, and that’s all great but when a game like this creeps into the scene, it’s worth having a look and not ignoring it.

As this is a complete edition, there’s also 4 dlc packs included to frustrate yourself further should you be the kind of person that likes to make themselves suffer with increasingly harder challenges. You do need to be a glutton for punishment for this game anyway, let alone the new level packs, and the price for all this content is a bargain.

Difficulty starts off nice and easy to lure you in under a false sense and suddenly it shoots up to the stars and asks a lot of you once you’ve become accustomed to the controls and familiarised yourself with how the game works. The par times and items to collect provide additional replay value to Slime-San and the overall amount of content will keep you busy for hours and hours as you strive to shave of a second here and a second there to perfect every level.

Overall Score 9/10

Verdict

Slime-San is not only a fun game to play which Steam users have already taken too, and I’ve no doubt that console gamers will be eager to play it also. It offers the base game with all extra content and enough levels to keep you occupied for many hours. Is it worth the price? Yes.

Developer: Fabraz

Publisher: HeadUp Games

Release Date: 22nd June 2018

Price: £11.99

File Size 1.54GB

Xbox One copy provided for review purpose.

Available on Xbox One, PlayStation 4, Nintendo Switch and Steam

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