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Writer's picturePhil Brown

The Command & Conquer Series: A Legacy in Real-Time Strategy

A retrospective look at the Command & Conquer series of games.


Introduction


The Command & Conquer (C&C) series stands as a monumental pillar in the real-time strategy (RTS) genre. Since its inception in the mid-1990s, the franchise has captivated millions of players with its innovative gameplay, memorable characters, and a deep narrative that spans decades. As a OG gamer, it's crucial to acknowledge the series' impact on the gaming industry, while also examining how it has evolved—or, in some cases, faltered—over time.

Origins and Early Success


The original Command & Conquer was released in 1995 by Westwood Studios, a company that would become synonymous with the RTS genre. The game was groundbreaking for its time, offering a blend of resource management, base-building, and tactical combat that was both accessible to newcomers and deep enough for veterans of the genre. The game's story, featuring the Global Defense Initiative (GDI) and the Brotherhood of Nod, introduced players to a world torn by war over the mysterious resource Tiberium. The full-motion video (FMV) cutscenes, which became a hallmark of the series, added a cinematic quality that was rare in games at the time.

The success of the original game led to the release of Red Alert in 1996, a spin-off that explored an alternate history where Albert Einstein traveled back in time to eliminate Adolf Hitler, preventing World War II but inadvertently setting the stage for a conflict between the Allies and the Soviet Union. Red Alert was lauded for its fast-paced gameplay, improved AI, and even more engaging story. The addition of naval units and new factions expanded the strategic options available to players, solidifying Red Alert as one of the greatest RTS games of its era.


Golden Age and Expansions


The late 1990s and early 2000s marked the golden age of the *Command & Conquer* series. Westwood Studios released Tiberian Sun (1999), which took the Tiberium universe into a darker, more dystopian future. Although Tiberian Sun was met with mixed reviews due to its slower gameplay and technical issues, it was praised for its ambitious storyline, atmospheric design, and the introduction of new gameplay mechanics like dynamic lighting and deformable terrain.


Red Alert 2 (2000) and its expansion, Yuri's Revenge (2001), brought the series back to its roots with a more fast-paced, accessible experience. Red Alert 2 is often considered the pinnacle of the series, with its perfect balance of humor, strategy, and over-the-top action. The game’s unique factions, each with their own distinctive units and playstyles, offered endless replayability. The FMV cutscenes, featuring campy yet charismatic performances, became iconic in gaming culture.

Decline and Westwood’s Demise


The early 2000s also saw the release of Command & Conquer: Renegade (2002), a first-person shooter set in the Tiberium universe. While it was an ambitious attempt to expand the C&C brand into new genres, the game received a lukewarm response due to its dated graphics and lackluster gameplay. Around this time, Electronic Arts (EA) acquired Westwood Studios, a move that many fans believe marked the beginning of the end for the series' golden era.



Command & Conquer: Generals (2003) and its expansion, Zero Hour (2003), represented a departure from the established C&C formula. Set in a modern, realistic world with no connection to the Tiberium or Red Alert universes, Generals was nonetheless praised for its solid gameplay and innovative features like generals with unique abilities. However, the game’s lack of story depth and reliance on stereotypes led to criticism.


The release of Command & Conquer 3: Tiberium Wars (2007) was a return to form for the series, bringing back the classic GDI vs. Nod conflict with modern graphics and refined gameplay. The game was well-received, particularly for its engaging single-player campaign and impressive multiplayer options. The follow-up, Red Alert 3 (2008), continued this trend with a more humorous take on the alternate history narrative, featuring Hollywood actors in its FMV cutscenes. However, the gameplay was criticized for being too similar to previous titles, leading to a sense of franchise fatigue.


The Free-to-Play Era and the Fall from Grace


The franchise’s decline became more evident with the release of Command & Conquer 4: Tiberian Twilight (2010), which attempted to drastically change the gameplay by removing base-building—a core element of the series. This decision, coupled with a poorly received story and an underwhelming multiplayer experience, led to widespread disappointment among fans and critics alike. The game’s failure was seen as a misstep that alienated the series’ core fanbase.

In the years that followed, EA attempted to revive the series with a free-to-play model. Command & Conquer: Tiberium Alliances (2012), a browser-based MMO, and a planned Generals 2 game (later rebranded as simply Command & Conquer) were part of this strategy. However, the latter was canceled in 2013 after a negative response from the community during its alpha phase. This cancellation marked the effective end of the franchise as a major force in the gaming industry.


Legacy and Influence


Despite its decline, the Command & Conquer series remains one of the most influential RTS franchises of all time. It popularized many of the genre's core mechanics, such as resource management, base construction, and unit micromanagement. The series' use of FMV cutscenes set a standard for storytelling in video games, blending cinematic presentation with gameplay in a way that was ahead of its time.


Moreover, the franchise's impact can be seen in the many RTS games that followed. Titles like StarCraft, Warcraft III, and Age of Empires have all drawn inspiration from C&C, whether in gameplay mechanics, narrative structure, or multiplayer design. Even today, the series is fondly remembered by fans and continues to be celebrated through remasters and community-driven projects.


Conclusion


The Command & Conquer series is a testament to the highs and lows of video game franchises. It began as a revolutionary force in the RTS genre, capturing the imagination of players with its innovative gameplay and rich storytelling. However, over time, a series of missteps and changing industry trends led to its decline. Yet, despite its fall from grace, the legacy of Command & Conquer endures, reminding us of a time when RTS games ruled the gaming world. As a series that shaped the genre and left an indelible mark on gaming history, Command & Conquer will always hold a special place in the hearts of strategy enthusiasts.


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